Quick Answer

No. The official combat overview says the system is fast and not animation-locked. Players can redirect attacks and move between offense and defense responsively.

Evidence and Context

The answer is grounded in the linked official publisher, platform, or storefront material. It records what the source directly establishes and avoids turning preview observations into universal launch-build rules.

Players can redirect attacks and move between offense and defense responsively. This distinction gives the question one clear search intent while the related category hub provides the broader system, story, purchase, or development context.

What Players Should Take From It

No. The official combat overview says the system is fast and not animation-locked. Players should use that confirmed point when planning the relevant choice and follow the deeper guide for adjacent mechanics. Exact quest outcomes, tuning values, or edition availability can still vary when the source does not define them.

Primary Source

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FAQ

Is Dawnwalker combat animation-locked?
No. The official combat overview says the system is fast and not animation-locked. Players can redirect attacks and move between offense and defense responsively.